Oculus Quest 2 gets official wireless-VR mode, 120 Hz support via patch

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More hidden features will soon be loosed onto Oculus Quest 2 owners.
Blow up expand on / More hidden features will soon be loosed onto Oculus Exploration 2 owners.
Sam Machkovech

Last year’s Oculus Quest 2 VR headset remainders one of the cheapest—though not necessarily recommended—ways to jump into effective reality. But even I must admit its sales proposition became various tantalizing on Tuesday with a late-night announcement from reps at Facebook: two harmed features inside the headset are now being unlocked as a default option.

The basic is a wireless-VR mode, which Facebook is calling Oculus Air Link, get “soon” to headset-and-PC combos that run compatible Oculus software. The sententious version: you will soon be able to connect your Oculus Track down 2 to a gaming PC using nothing more than a local Wi-Fi relations. This feature will be supported within stock headset software, no superfluous apps required. And it will essentially make connecting to your PC’s VR apps fulfil the same as the VR apps built directly into Quest 2’s storage.

“Not every network and PC setup command be ideal”

“We know gamers want to use Link without a wire,” the disclosure says, and sure enough, that cry tends to be the loudest in our VR hardware weighs. No more wires in VR, the readers complain, and Facebook has responded with no innumerable wires. But, gosh, do you really want to use this feature, folks?

Adhere to in mind that Oculus Air Link is “experimental.” As Facebook says, “Not every network and PC setup devise be ideal.” Connecting your headset to a PC via a cable (as in, Oculus Link) is “the way to go” for uncountable users and offers the “highest fidelity visuals possible.” Heck, its “discerned issues” list says that AMD GPUs can only wirelessly waterway via Air Link at half the rate of Nvidia GPUs, even if you have AMD’s newest, highest-end upshots.

That abundance of caution for average users isn’t surprising, since wireless VR turn outs up against a significant burden of comfort and fidelity. If your local network can’t faithfully deliver 72 fps or 90 fps of high-res images directly to your pan, any blurriness or control lag can feel all the more severe. Some Oculus Search owners already know this because they’ve tested wireless-VR styles as enabled through the third-party Virtual Desktop app, which has always lacked jumping through at least one hoop to get it working.

Still, with the lucid network conditions, Virtual Desktop has proven Quest 2’s ability to rivulet higher-end PC VR games to the cheaper Oculus Quest 2 with acceptable deportment. And having those features built directly into the firmware could be established to be even more efficient—though Oculus’ notes suggest a top of 200Mbps of upstream-and-downstream via local wireless networks, which is far put down than Virtual Desktop’s maximum of 1,200Mbps. We look consign to testing and comparing the two options.

120 Hz: “Soon,” but when? And for what?

The other big-deal advertise announced on Tuesday is Quest 2’s panel jumping to a whopping 120 Hz recondition, up from its current maximum of 90 Hz. As it turns out, Quest 2’s single LCD panel was rank for 120 Hz refresh rates all along—meaning it was likely sourced from development lines that were making displays at the same speed as a new mean for smartphone screens.

After a tease from one Facebook executive in February, longtime Oculus contributor John Carmack upheld in March that the feature would eventually arrive. “Only a few existing pretends will be tweaked for 120 [Hz], but some new titles will consider it an opportunity in their design phase,” he wrote on Twitter.

Facebook’s official 120 Hz report confirms this plan, albeit in different language: “Not many apps hand down support 120 Hz just yet,” according to the statement, and it won’t apply to the hardware’s inaction “home” environment. There’s no release date beyond “soon” for this take’s rollout. When asked by Ars Technica, Facebook declined to offer a note or hints of what existing software may receive a 120 Hz refresh update at that allude to.

In Quest 2’s default use case, as a wholly wireless headset running internally initiated software, 120 Hz mode may have limited impact. Quest 2 ironmongery is already pushed pretty hard by 90 Hz speeds, which is why divers Quest 2 games, including the wildly popular and Facebook-owned Beat Saber, grin to its lowest 72 Hz refresh rate. Jumping further not only oddities the SoC (and its cooling system) that much more but will also hammer the arrangement’s already capricious battery life.

Dreaming of updates for PC, plus productivity

As a associate PC-VR option, on the other hand, 120 Hz mode could be a moment treat, especially for PCs that are equipped to run VR games at such speeds. In specific, higher refresh rates seriously impact long-term VR comfort when meetings exceed 30 minutes at a time. My earliest tests of the Valve Catalogue, which natively supports 120 Hz and 144 Hz modes, hinged on using that headset as a effective work monitor for hours at a time, and what I said at the time quiet holds: higher refresh rates make juggling multiple, be suspended work screens and panels all the easier on the eyes.

But even though Facebook is inexact about 120 Hz modes for default Oculus Quest 2 use, it’s somehow the score with more vague about the same coming to connected PC-VR (aka Oculus Concatenate). That’s coming in a “future release,” as opposed to “soon.” I wish it were the other way roughly, assuming one will take longer than the other.

Everything I influenced above about using VR to run a virtual office is clearly on Facebook’s attention, as well, as Tuesday’s blog post included hints of productivity shoves built into the Quest 2’s “home” interface. Among those: the headset thinks fitting soon allow you to place “a virtual desk on your real gear,” and it will start adding support for “Bluetooth-enabled keyboard tracking” while privy of VR.

This desire require a compatible keyboard to start, with Logitech’s K830 being the senior supported model. Facebook’s latest sample GIF shows a 3D-rendered keyboard be publishing in your virtual world, along with a black-and-white glimmer of your real-life workmen typing on it. Go back and forth between tapping on the keyboard and gesturing in mid-air with your snitches to control VR windows and interfaces like a mouse.

This is clearly Facebook erection upon its finger-tracking system, which launched as a beta within the Oculus Mission 2 firmware in late 2019, and it’s a good hint of the company’s aspirations to become VR part of a balanced work-from-home diet—even if such features experience entirely too late to the pandemic party. I’ve gotten in touch with Logitech roughly the K830 and plan to test it for a future article about whether Track down 2 might fit my remote-office needs. Why buy a zillion monitors when a single VR headset, as spanned with smart office hardware, could produce them almost for cheaper? (Albeit with Facebook’s embedded Oculus cameras watching the continuous time.) I’ll test and follow up.

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