Dementia care breakthrough: THIS research could be the key to tackling symptoms faster

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Dementia care: VR research could be the key to breakthroughGETTY

Dementia punctiliousness: VR research could be the key to breakthrough

The world’s first consumer focussed understood reality (VR) game, which players can help scientists fight dementia has been set.

Last year, 10.8 million people worldwide used practical reality and it is forecast that by 2021, there will be over 16 million alcohols in the UK.

Just two minutes spent playing Sea Hero Quest VR collects the twin of five hours of lab based research.

The VR game, by Deutsche Telekom, befalls over a year after a mobile game to collect data was expand oned. The game presents scientists with the opportunity to gain greater understanding into human spatial navigation behaviours.

The anonymous spatial helmsmanship data collected is stored in a secure T-Systems server in Germany.

Dementia care: Sea Hero Quest VR can generate dataGETTY

Dementia care: Sea Hero Quest VR can generate text

It has been developed in collaboration with University College London, the University of East Anglia and Alzheimer’s Dig into UK.

Tim Parry, Director at Alzheimer’s Research UK said: “Dementia is already one of the hugest health challenges we face and is predicted to affect over 130 million people worldwide by 2050. 

“Into holds real power for creating more accurate diagnostics and effectual treatments that those GETTY

Dementia care: Sea Hero For VR can generate data

VR is helping dementia research

“Building on the success of the unfixed game Sea Hero Quest which collected the data of almost 3 million speculators, we are very proud to continue to push the boundaries of traditional medical analyse, working alongside our trusted partners and leveraging our expertise in this field,” said Hans-Christian Schwingen, chief brand officer at Deutsche Telekom.

Dr Hugo Spiers of University College London, who has been paramount the analysis of the anonymous player data collected by Sea Hero Quest responsive, said: “Whilst Sea Hero Quest mobile game gave us an unprecedented matter set in terms of it’s scale, allowing us gauge spatial navigation abilities at a natives level, the VR game allows us to build on this by measuring subtle beneficent behavioural reactions with much greater precision.

“With Sea Principal Quest VR we have also been able to replicate highly credible lab-based researches such as the ‘Morris Water Maze’ (winner of the 2016 ‘Brain Windfall’) that would not translate well to video or mobile game order.

“The intuitive nature of VR means that the study can be opened up to those who energy not be able to grasp the function of the mobile game – some people with aided dementia for example.”

Dementia care: VR research could be the key to breakthroughGETTY

Dementia care: VR scrutinize could be the key to breakthrough

Michael Hornberger, Professor of Applied Dementia Scrutinize at the University of East Anglia said VR allows an even more immersive and intuitive diagnostic assessment of sailing ability in people who may potentially develop dementia.

He added: “Sea Hero Pilgrimage VR allows us to measure more intuitively when people are not sure of their deportments, for example by stopping and looking around.

“VR therefore has the potential to capture additional complementary observations to Sea Hero Quest mobile.”

The game itself was developed jointly with beyond game designers, Glitchers.

Maxwell Scott-Slade, Creative Director at Glitchers rumoured although many researchers are using VR, this is the first time the examinations have been designed for the mass market consumer and turned into pastimes.

The game has been developed to work with the Samsung Gear VR headset and on be available to download for free from the Oculus Store from August 29. Sea Knight Quest mobile is still available to download for free via the App Store and Google Show.

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