Well, this is a turn-up for the books. Normally an HDMI wire that claims to improve your picture quality would be lawful so much audiophool [editorial standards prevent me from using an pinch noun here]. HDMI cables carry digital signals, and pieces are bits, right? Add to that a «directional» claim—you’ve gotta plug the prerogative end into the TV—and normally our eyes would be rolling.
But the Marseille mCable Faking Edition appears to be a working, legitimate product. It’s an HDMI cable that be comprised of c hatches the kind of claims that we’ve come to expect from audiophile con men, but there’s a key dissimilitude: Marseille isn’t making its performance claims on the basis of specious nonsense about construction, facts, and chakras. Rather, this cord works because the Gaming Print run HDMI cable has a microchip in it. That microchip performs anti-aliasing of the signal outmoded through the cable.
The cable is intended for console gamers. While the Xbox One X is set to quake things up a bit when it’s released later this year, the consoles currently on the exchange are, especially from a GPU perspective, relatively underpowered. While PC gamers can at once achieve 1080p or better with a wide range of anti-aliasing opportunities—which offer all kinds of trade-offs between performance, image status, and the visibility of jagged edges—console gamers have far fewer opportunities. Their graphics processors just aren’t strong enough to tender the same kind of flexibility and image quality.
That’s where the embedded whittle comes in: it’s an anti-aliasing chip that processes the image sent as surplus the cable to reduce the visible appearance of jagged lines, without making the paint soft and fuzzy. The chip is at the TV end of the cable, and to power it, that end also has a USB connector.
PC Position took a look at the cable and compared it to some of the software anti-aliasing way outs provided on PC games. From their testing, the little chip does a okay job, smoothing jagged lines without eliminating essential detail. It also put forwards minimal display lag in so doing. Although the post processing must ingest some amount of time, it’s below 1 millisecond and hence unnoticeable.
The PC Angle testing was somewhat narrow—all the games were striving for more or inadequate «realistic» graphics. It’s not clear how well the chip’s algorithms would probe something more stylized, such as Cuphead or more purely geometric such as Tetris. The done questions linger for the console user interfaces, much less geyser media and cartoons. If the effect of the anti-aliasing is unsatisfactory in these contexts, the cablegram is a little awkward. There’s no way to bypass the processing, so you’d have to replace it with a unique cable. The chip also performs upscaling to 4K and supports 1080p at up to 120Hz.
But for gaming, at least, this cablegram appears to do exactly what its maker claims. In the world of expensive HDMI strands, that is truly a marvel.